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Holger Wirtz wrote:
> Hi,
> 
> after thinking about this feature I recognized that there are some
> problems:
> 
> Real radio has a limited range. So you can use the same frequency at
> every point on the world. If you can hear someone on the same frequency
> depends on how much power his transmitter has (and some other physical
> rules) and/or how far away he is and so on. But with the normal radio
> in a plane (or on ground) you cannot reach the whole world. And radio
> communication is a broadcast media.
> 
> Now try to solve this with unicast media (such as VoIP). Without
> information about the coords of each member you cannot decide "how far
> away" you can be heared by other users.
> 
> I have tried to fix this problem by using one well known coordinate (the
> one of the tower) and the next one of the plane - and a limited range.
> fgcom calculates which airport is most nearby your selected frequency.
> With the coords of this airport it can calculate how far away fgcom is
> and it can drop the line if it is out of range.
> 
> The ideal algorithm would be some kind of conference server which gets
> the frequency it is responsible for, the voice streams _and_ the coords
> of all members on this frequency. With this data the stream for _each_
> member can be mixed up (far away = quite) and send it towards each
> client.
> 
> The problem is: that has not much to do with VoIP - so you havn't any
> features of VoIP and no implementations for server and client. Feel free
> to do so :-)
> 
> Perhaps someone can extend the IAX2 protocol and write a new
> app_meetme.so for Asterisk which ca realise this. But I think it is not
> really neccessary at this time.
I could not do it in C or C++ but I might be able in, lets say, C#. though
currently I working on too many other open source things, both related to
flightgear and other things, to have time.

Regards,

Arvid Norlander
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