LeeE wrote:
> On Thursday 20 December 2007 01:07, Shad Young wrote:
>   
>> Hi all,
>>
>> Again not sure if I should post this to the users list.
>>
>> I have been experimenting with the latest FG 1.0.0 on Win32 (XP
>> SP2) and am having some rather significant frame dropping.
>>
>> FPS on or near the ground at San Fran in all AC often results in
>> long pauses and jumps, with regular stutters. FPS are all over
>> the map, from 60fps to 1 frame every couple of seconds.
>>
>> I am using a Dual Core FX60, 2 Gig DDR, with an NV8800GTX.
>>
>> Are there specific tweaks that can be made, or are there some
>> settings that should be turned off? I have tried to reset to
>> default but then FG launcher seems to crash.
>>
>> I tried to remove FG using the uninstall program and then
>> cleaning out the registry, deleting the folder etc, but it seems
>> to be keeping the settings that I had with FG 0.9.10 (is there an
>> INI somewhere other than in the FG folder in Program Files?)
>>
>> TIA
>> Shad
>>     
>
> Are you getting this at KSFO?  It takes nearly a minute after 
> starting FG at KSFO for my system to settle down into a stable 
> frame-rate due to all the models being loaded.  During this time I 
> see the same wide variations in frame-rate as you - 60~1 fps.
>
> Do you get the same results if you start at a much simpler airport 
> some distance away from KSFO?
>
> LeeE
>
>   

I have not yet installed any additional scenery, so I can not get very 
far from KSFO but I did try at a smaller airport.

I did not seem to make a difference at a smaller airport within the base 
package. I turned off all optional features such as AI and random 
objects, but this seemed to have no effect. So far the only thing that 
has a small effect is running it in a window at 1280x1024 @16bit. But 
there is still the occasional pause and stutter.

Reading the threads in the User List, there was a suggestion by Stuart 
that I may need to be 500nm away, so I will add some scenery far away 
and see how that goes.

Thanks
Shad

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