* Melchior FRANZ -- Saturday 22 December 2007: > One could certainly get the values out, but that would be a > lot more work.
Oh, and the manual way has the advantage that you can easily add arbitrary stuff, such as other (non-cat) vertex offsets, or offsets for places where no vertex is anywhere close. And again: how hard is it to write down the few offsets? Our animations are full of them. Adding lots of code to avoid them for a single, very specific case doesn't seem efficient. Sure, you can make a mistake. Just as with animations. That's why we test our stuff. ;-) m. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel