alexis bory wrote:
> K. Hoercher wrote:
> > Hi,
> >
> > some more or less printf style debugging led me to the conclusion,
> > that the immediate culprits are in l. 1847f and 1894f of
> > simgear/scene/model/animation.cxx
> >
> > Those conditions seemingly are never true, when this code gets
> > executed. Even more when bypassing the if-statement, the
> > textranslate/rotate won't work if the looked for property doesn't
> > exist at execution time. As far as I looked, I found that some
> > model specific nasal or xml that does eventually create the
> > pertinent nodes, does so too late. Only when I forced the creation
> > in the -set.xml the textransformations did work again.
> >
> > Some other workaround I checked, was to test only for non-emptiness
> > of the propertyName in the mentioned if-statements and subsequent
> > calling of getNode() with forced creation of the node. While that
> > does seem to work, I'm unsure if that is the desired or even a
> > correct solution.
> >
> > So the quick hack would be:
> >
> > --- simgear/scene/model/animation.cxx.orig 2007-12-29
> > 13:27:00.000000000 +0100 +++ simgear/scene/model/animation.cxx
> > 2007-12-29 13:26:07.000000000 +0100 @@ -1844,8 +1844,8 @@ {
> > std::string propertyName = config->getStringValue("property",
> > "/null"); SGSharedPtr<SGExpressiond> value; - if
> > (getModelRoot()->hasChild(propertyName)) - value = new
> > SGPropertyExpression<double>(getModelRoot()->getNode(propertyName));
> > + if (!propertyName.empty()) + value = new
> > SGPropertyExpression<double>(getModelRoot()->getNode(propertyName,
> > true)); else value = new SGConstExpression<double>(0);
> >
> > @@ -1891,8 +1891,8 @@ { std::string propertyName =
> > config->getStringValue("property", "/null");
> > SGSharedPtr<SGExpressiond> value; - if
> > (getModelRoot()->hasChild(propertyName)) - value = new
> > SGPropertyExpression<double>(getModelRoot()->getNode(propertyName));
> > + if (!propertyName.empty()) + value = new
> > SGPropertyExpression<double>(getModelRoot()->getNode(propertyName,
> > true)); else value = new SGConstExpression<double>(0);
> >
> >
> > regards K. Hoercher
> >
> >
>
> Hi,
>
> I applied your patch and the textranslate animation came back, I'll
> keep it :)
I'm sorry but I didn't double checked that correctly.
When sliding the texture I haven't the expected result.
ie: for a 10 figures (from 0 to 9) texture strip, when I would expect
number 0,
I get number 1. This is probably due to the <offset> not being taken in
account
anymore.
Hope you'll can find what's wrong about that,
Alexis
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