On Wed, 2008-01-09 at 18:43 -0600, Curtis Olson wrote: > Hi Everyone, > > I was testing some stuff today and added a couple models to the scene > with the UFO (I made a little Evel Knievel course with ramps to jump a > 737.) That worked great and the snowplow flies through the air and > hits the ground and (possibly) the downside ramp pretty realistically. > In the OSG version of flightgear I had great fun figuring out what > speed I needed in order to clear a 737 and make the other ramp on the > downside, stay on my wheels, etc. etc. Very cool! This actually has > a real purpose, but I won't bore you with that. > > So now I popped open the plib version 1.0 so I could do the same thing > with shadows enabled and make a cool youtube movie. > > The problem I found though is that in the plib version, I just drive > straight through the skijump and the 737 where as in the OSG version > they work as expected. Is there a way to make these --config= > stuff.xml type objects driveable so that my skijump will work as a > jump rather than just taunting me as I pass straight through them? > > Thanks, > > Curt.
Curt, There is an animation type called <enable-hot> that does this. In the OSG version it defaults to true, perhaps it defaults to false in PLIB version? Anyway, try something like this: <?xml version="1.0"?> <PropertyList> <path>ramp.ac</path> <animation> <object-name>ramp</object-name> <enable-hot>true</enable-hot> </animation> <animation> <type>range</type> <min-m>0</min-m> <max-m>5000</max-m> </animation> </PropertyList> Ron ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

