Hi Tibor,

I haven't seen a problem like this myself.  The first thing I would do would
be to remove the debian plib, simgear, and flightgear packages, and build
all these packages from source on your machine.

Regards,

Curt.


On Jan 14, 2008 8:42 AM, tpalinkas wrote:

> Hi,
>
> We installed fgfs 1.0.0 from Debian unstable. The simulator works fine,
> but we have a few problems related to networking.
>
> We have two computers, one runs fgfs master with arugments:
> /usr/games/fgfs --disable-sound --timeofday=noon
> --native=socket,out,20,slave_ip,5502,udp
>
> and the other runs a slave with arguments:
> /usr/games/fgfs --disable-sound --timeofday=noon
> --native=socket,in,20,,5502,udp --fdm=external
>
> The desired effect is that controlling master we see the same things in
> slave. First problem is that controls are not relayed to the slave as it
> seems: when I change throttle or trim or anything, I see the change on the
> cockpit panels on master but not on slave.
>
> After some time, due to unknown reasons, the simulation becomes laggy on
> master and/or slave. When this happens, the slave always crashes
> (backtrace attached); master runs on fine. Is the attached backtrace
> detailed enough (if not, with what settings should i recompile)? Is this
> the right place to send such files or should I report such problems on
> the Bugs tracker on sourceforge or both mailing list and sourceforge?
>
> If we start master before slave, for example if we want to attach to an
> already running master, the slave crashes on startp (no backtrace yet).
>
> Multiplayer (having 2 airplanes, not looking at one from two computers)
> seems to work stable and fine on the same setup.
>
> TIA
>
> Tibor Palinkas
> Allied-visions GmbH
>
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-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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