Seems reasonable ... I've committed this to CVS.
Thanks,
Curt.
On Jan 27, 2008 3:00 AM, Stuart Buchanan wrote:
> Hi All,
>
> As Csaba (?) pointed out a while back, the apparent reason for the MP chat
> repetition bug is that we don't remove "dead" AI aircraft from the
> property tree,
> so that the radar continues to work. Instead we just mark them as invalid.
>
> This means that when a new aircraft joins as that index in the /ai/
> subtree, The
> MP chat system picks up the old message as belonging to them and replays
> it.
>
> Csaba suggested a patch to the Nasal/multiplayer.nas to remove the
> messages on
> consumption, but I'm not too keen on the display function removing data
> from the
> properties tree - it might be needed elsewhere.
>
> Instead, I'd like to clean the message properties when the node becomes
> invalid
> in the code, as is done for a couple of other properties.
>
> The patch below does this. Could someone review it and commit it to CVS?
>
> Thanks
>
> -Stuart
>
> Index: AIManager.cxx
> ===================================================================
> RCS file: /var/cvs/FlightGear-0.9/source/src/AIModel/AIManager.cxx,v
> retrieving revision 1.80
> diff -u -r1.80 AIManager.cxx
> --- AIManager.cxx 3 Aug 2007 18:02:33 -0000 1.80
> +++ AIManager.cxx 27 Jan 2008 09:04:46 -0000
> @@ -155,6 +155,8 @@
> props->setIntValue("id", -1);
> props->setBoolValue("radar/in-range", false);
> props->setIntValue("refuel/tanker", false);
> + props->setStringValue("sim/multiplay/chat", "");
> + props->setStringValue("sim/multiplay/transmission-freq-hz",
> "");
>
> ai_list_itr = ai_list.erase(ai_list_itr);
> } else {
>
>
>
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--
Curtis Olson: http://baron.flightgear.org/~curt/
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