2007/4/30 Olaf Flebbe :
> Hi,
>
> changed the patch, texture filtering is now a global property, since
> rendering of landscape textures can be dramatically improved by
> anisotropic filtering.
>
> There is a command switch --texture-filtering={1,2,4,8,16} and the
> rendering options panel contains a selector changing the whole scene at
> once.
>
> Have fun,
> Olaf
>
I'm digging back to a message from last April. Is there any reason to not
turn on anisotropic texture filtering by default in the OSG branch? This
makes runway, terrain, and aircraft textures look *so* much sharper and on
my machine I don't see any performance difference.
/sim/rendering/filtering is the property associated with the
--texture-filtering= option.
Thanks,
Curt.
--
Curtis Olson: http://baron.flightgear.org/~curt/
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