LeeE wrote: > On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: > > Hi, I'm doing some simulations of a airship using the aerosim > > blockset and the flightgear. It is usefull if there is a may to get > > the information of the scenery buildings so we can avoid these > > building in the simulation. I was reading one of your answers and I > > got interested in how can I send these information to the blockset. > > Can you help me with that? > > I found, while working on a terrain following/avoidance system for > some of the aircraft I've done, that the Nasal geo.elevation(<lat>, > <lon>) function will return the height of buildings or other > structures e.g. bridges located at that <lat>,<lon>. > > There are not any in-built FG scanning schemes/mechanisms though, so > you'll have to design and implement one in Nasal to fit your needs. > > Have a look at the cvs BAC-TSR2 TFA nasal stuff to see the simple > look-ahead scanning schemes I've done. Both of the schemes I've used > just perform a single track look-ahead scan, compensated for yaw but > not for turning flight (yet). > > LeeE
I don't know if it could be useful or just pertinent, but I modeled one of the features of the Intruder's Terrain avoidance radar. It displays the ground elevations relative to the aircraft's datum line. the radar shadow is also computed. Have a look at the A-6E the display is just under the video Attitude Indicator. Any comment welcome. Cheers, Alexis ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel