On Saturday 23 February 2008 19:53, Curtis Olson wrote: > On Fri, Feb 22, 2008 at 1:29 PM, Nicolas wrote: > > With OSG precipitation, I can't get in the same time snow and > > rain... > > > > No, there isn't factor in the motion of the aircraft... We can > > work to improve this. > > > > The origin and the wind have to be tested... and maybe adapted. > > Hi Nicolas, > > If I look very close with both snow and rain, I can now see that > the aircraft motion through the falling particles seems to be > correct ... it's subtle and sometimes hard to see depending on > the lighting and background color ... and subtle is probably good > for these effects. > > I think what confused me was that even at flying speeds, there is > still a downward elongation of the particles with rain which > tricks my brain into thinking they are falling straight down. If > the streaking could be made opposite the direction of motion some > how (???) I think that may make the visual effect more > compelling. I'm not sure if that makes any sense? > > But the overall effect of the snow and the rain is quite good. > Also, you work to tie this into the metar reports is also very > nice. Question: is it possible to tune the amount of snow/rain? > Perhaps a future update would be to ease slowly into snow/rain > rather than make an abrupt change (if that is possible to do.) > > I think if we could redo the draw order (or change the near clip > plane?) so that precipitation doesn't appear to be inside the > cockpit then I would be happy to see this new effect get > committed to cvs, and we can work on refining some of the subtle > perceptual details later. > > Best regards, > > Curt.
Actually, even at typical car (automobile) speeds, transitions into and between rain and snow tend to be quite abrupt - perhaps just a second or two at ~50 mph. However, once you're in that weather type, the variations in density seem to be much slower. LeeE ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel