* LeeE -- Sunday 02 March 2008:
> Gradually making some progress with Blender though.

BTW: I just wrote a simple script that packs manually UV mapped
objects onto a texture square. I'll publish it as soon as it's
ready (later today :-).

Works like this:
- map all objects individually, choosing the best unwrapping
  method for the object and the ideal mapping size
- select all objects that you want to map on one texture
  (e.g. by selecting one, and choosing Select->Linked-Material
  for all fuselage objects)
- call the script: this packs the maps of all selected objects
  on a square and scales them up as much as possible using the
  same factor
- export to SVG (I need yet to rewrite the SVG exporter --
  the included one isn't good enough :-)

m.

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