* LeeE -- Sunday 02 March 2008: > Gradually making some progress with Blender though.
BTW: I just wrote a simple script that packs manually UV mapped objects onto a texture square. I'll publish it as soon as it's ready (later today :-). Works like this: - map all objects individually, choosing the best unwrapping method for the object and the ideal mapping size - select all objects that you want to map on one texture (e.g. by selecting one, and choosing Select->Linked-Material for all fuselage objects) - call the script: this packs the maps of all selected objects on a square and scales them up as much as possible using the same factor - export to SVG (I need yet to rewrite the SVG exporter -- the included one isn't good enough :-) m. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel