=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-02_14:14:13 (mfranz)
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_pack.py

Blender 2.46 box packer script. Allows to unwrap objects individually, and
to pack them onto one square texture. Read instructions in the file.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-03_05:57:45 (mfranz)
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_pack.py

minor improvements (show busy cursor, etc.)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-03_12:06:57 (mfranz)
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_pack.py

- make it faster by reloading rather than erasing the image every time
  (this also fixes a bug that wouldn't update a changed texture in 3D view)
- better progress bar


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-04_03:02:24 (timoore)
/var/cvs/FlightGear-0.9/source/src/Environment/precipitation_mgr.cxx
/var/cvs/FlightGear-0.9/source/src/Environment/precipitation_mgr.hxx

precipitation effects from Nicolas Vivien


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-04_03:03:54 (timoore)
/var/cvs/FlightGear-0.9/source/src/Environment/precipitation_mgr.cxx
/var/cvs/FlightGear-0.9/source/src/Environment/precipitation_mgr.hxx

cleanup of precipitation contribution

Reindent to Stroustrup style.

Make FGPrecipitationMgr an SGSubsystem and remove all references to it
in main.cxx and renderer.cxx.

Use SGGeod::makeZUpFrame instead of a private function in
tileentry.cxx. Rewrite that function, WorldCoordinate, to use
makeZUpFrame too.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-05_06:30:01 (mfranz)
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_export_svg.py
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_import_svg.py

UV<->SVG exporter and importer: The importer loads an SVG file that was
saved before by the exporter. SVG editors like Inkscape can be used to
move the UV outlines around, to rotate and scale them.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-05_12:16:09 (mfranz)
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_export_svg.py
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_import_svg.py

use SVG compliant id separator: _____ instead of #


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-05_12:21:45 (mfranz)
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_import_svg.py

... and do no longer assume that the separator is only one character  ;-)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-06_04:48:28 (mfranz)
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_export_svg.py
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_import_svg.py

uv_export_svg.py: don't group single-chunk objects; move id in front
uv_import_svg.py: reverse matrix multiplication; cosmetics


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-06_04:53:05 (mfranz)
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_pack.py

minor progress bar fix


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-07_11:09:11 (mfranz)
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_export_svg.py
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_import_svg.py

- improve Blender registry handling
- save each mesh in a different color


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-08_13:02:08 (mfranz)
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_export_svg.py
/var/cvs/FlightGear-0.9/source/utils/Modeller/uv_pack.py

- GPL license block
- new id separator
- drop debug message
- simplification & cleanup


2f585eeea02e2c79d7b1d8c4963bae2d

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