=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-02_14:14:13 (mfranz) /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_pack.py
Blender 2.46 box packer script. Allows to unwrap objects individually, and to pack them onto one square texture. Read instructions in the file. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-03_05:57:45 (mfranz) /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_pack.py minor improvements (show busy cursor, etc.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-03_12:06:57 (mfranz) /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_pack.py - make it faster by reloading rather than erasing the image every time (this also fixes a bug that wouldn't update a changed texture in 3D view) - better progress bar =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-04_03:02:24 (timoore) /var/cvs/FlightGear-0.9/source/src/Environment/precipitation_mgr.cxx /var/cvs/FlightGear-0.9/source/src/Environment/precipitation_mgr.hxx precipitation effects from Nicolas Vivien =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-04_03:03:54 (timoore) /var/cvs/FlightGear-0.9/source/src/Environment/precipitation_mgr.cxx /var/cvs/FlightGear-0.9/source/src/Environment/precipitation_mgr.hxx cleanup of precipitation contribution Reindent to Stroustrup style. Make FGPrecipitationMgr an SGSubsystem and remove all references to it in main.cxx and renderer.cxx. Use SGGeod::makeZUpFrame instead of a private function in tileentry.cxx. Rewrite that function, WorldCoordinate, to use makeZUpFrame too. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-05_06:30:01 (mfranz) /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_export_svg.py /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_import_svg.py UV<->SVG exporter and importer: The importer loads an SVG file that was saved before by the exporter. SVG editors like Inkscape can be used to move the UV outlines around, to rotate and scale them. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-05_12:16:09 (mfranz) /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_export_svg.py /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_import_svg.py use SVG compliant id separator: _____ instead of # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-05_12:21:45 (mfranz) /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_import_svg.py ... and do no longer assume that the separator is only one character ;-) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-06_04:48:28 (mfranz) /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_export_svg.py /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_import_svg.py uv_export_svg.py: don't group single-chunk objects; move id in front uv_import_svg.py: reverse matrix multiplication; cosmetics =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-06_04:53:05 (mfranz) /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_pack.py minor progress bar fix =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-07_11:09:11 (mfranz) /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_export_svg.py /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_import_svg.py - improve Blender registry handling - save each mesh in a different color =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-08_13:02:08 (mfranz) /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_export_svg.py /var/cvs/FlightGear-0.9/source/utils/Modeller/uv_pack.py - GPL license block - new id separator - drop debug message - simplification & cleanup 2f585eeea02e2c79d7b1d8c4963bae2d ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel