Am Montag, den 17.03.2008, 16:24 +0100 schrieb Gijs de Rooy:
> Hi, 
>  
> It's a very nice function and I would like to add it to the Follow Me
> car,
> i'm working on. But to make it more real, is it possible to get a man
> walking?
> So could we make an object that follows you when you're "walking"
> around
> in the FG-world? 
>  
This is a long term goal. I need to find a way to put, animate, move and
remove the Model in the FG World. This is work in progress.

> It would be very nice for the Follow Me, because we could have a man
> out
> of the car to let the aircraft stop at the right distance of the
> gate...
> 
Another use I didn't think of yet :-)

> Gijs
> 
> 
> 
> 
> 
> ______________________________________________________________________
> > From: [EMAIL PROTECTED]
> > To: [email protected]
> > Date: Mon, 17 Mar 2008 07:57:32 +0100
> > Subject: Re: [Flightgear-devel] Walking around
> > 
> > 
> > Am Montag, den 17.03.2008, 01:36 +0100 schrieb Georg Vollnhals:
> > > Heiko Schulz schrieb:
> > > > But it seems to me, that I can't get under objects-
> > > > even than they are not massiv. I can drive under
> > > > Static-aircrafts, but not walk. 
> > > >
> > > > But that's peanuts
> > > > Detlef- a lot of thanks
> > > >
> > > > HHS
> > > >
> > > > 
> > > But what is even better - you can walk ON an object if it has a
> RAMP to
> > > the earth.
> > > 
> > > I walked the whole bridge, first driving on the ramp with the
> jeep, but
> > > then I walked from the ramp onto the earth and back on the ramp
> and over
> > > the bridge:
> > > http://home.arcor.de/vollnhals-bremen/Walkaround/Walkaround02.jpg
> > > 
> > > I should be sleeping already but I had so much fun testing the
> > > walkaraound ...
> > > 
> > Glad you like it. Only falling off the bridge is not yet
> implemented ...
> > 
> > > Regards
> > > Georg
> > > 
> > > 
> > > 
> > >
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> > -- 
> > Detlef Faber
> > 
> > http://www.sol2500.net/flightgear
> > 
> > 
> > 
> >
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> 
> ______________________________________________________________________
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> Video!
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