Hello,
I think this is worthwhile as: 1) It will mean that for the next release, all MP users will be able to see all the other users, even if they don't have a specific aircraft installed. 2) A dedicated AI model is cheaper than a heavily LoD'd aircraft model. 3) For the majority of aircraft, once the initial model has been created, little changes that would be visible to another MP user, so keeping an AI model in sync with a main model is not too difficult.
Yes, I think this is definately a good idea!
Sounds to me as if this process could somehow be automated. Is it possible to not load "everything" when loading an aircraft model? Then you would not have to create an extra AI model for every aircraft, but just change the code to only load "what is appropriate".To create them I did the following: - Copied over the complete aircraft directory from $FG_DATA/Aircraft to $FG_DATA/AI/Aircraft - Removed any extraneous files/directories (-set.xml, FDM, Panels, sounds), typically just leaving a Model directory.- Use ImageMagick to convert any .rgb textures to png. - Use a text editor to replace all the ".rgb" references to ".png"- Hacked out all the cockpit, sub-models and irrelevant animations from the model .xml file.
Regards, Tobias
begin:vcard fn:Tobias Ramforth n:Ramforth;Tobias email;internet:[EMAIL PROTECTED] x-mozilla-html:FALSE version:2.1 end:vcard
signature.asc
Description: OpenPGP digital signature
------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone
_______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel