Hi all, our French FlightGear friend *Oliver Jacq* asked me (because he is no member of the FG dev list) to pay your particular attention on this thread at the International FlightGear Forum:
http://www.flightgear.org/forums/viewtopic.php?t=1378&postdays=0&postorder=asc&start=0 Oliver is very active with photo-realistic scenery design and has also made a little nice video (corse.ogv - Linux: Kaffein plays it) http://www.flightgear.org/forums/viewtopic.php?f=5&t=1522 And he has made a wonderful long step-for-step manual (on basis of the FG wiki) to make the use of TerraGear much more easier. This is the link of the original French version: http://www.flightgear.org/forums/viewtopic.php?t=1090&highlight=olivier+jacq and to make things easier for us I let Babel Fish translate, formated it a little to make it more readable and put it into a *.pdf http://home.arcor.de/vollnhals-bremen/OlivierJacqPDF/TerraGearDocOlivierJacq.pdf May be some developers who like the idea to have the option of covering some parts of this world with selfmade (not only photorealistic!!!) groundtextures get in contact with Oliver to put the efforts together. After my opinion it would be really great to have the basic terrain engine and for some "excluded" areas (tiles) it would be possible to use the alternative method (usermade groundtextures for an spezific area). Thank you for reading this, have a nice weekend. Georg EDDW for Oliver Jacq ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel