Hi Fred, On Sunday 01 June 2008 17:25, Frederic Bouvier wrote: > Hi, > > looking for why startup is so slow, I found at least three causes that > could be addressed : > > 1. FGAIAircraft class throws hundreds of FP_Inactive exceptions where a > simple boolean return value could have made the job ( the try/catch bloc > is in the calling code )
FYI, I have already changed this in my local copy of FlightGear. Some new changes to the AI code required a more fundamental change here. Currently, AI aircraft remain active, even when parked, because this allows for much better control over the animation. As mentioned previously, I still need to clean up the code a bit more, but I hope to commit these changes shortly. Cheers, Durk ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel