At least 3 of us get immediate segfault most of the time if starting
at LFPG. I got various backtraces, mostly from OSG.
Sometimes there is a warning similar to this:
Warning: deleting still referenced object 0xb2de7f08 of type
'PN3osg10ReferencedE'
the final reference count was 0, memory corruption possible.

Also, a ton of "Use of <global> in material animation is no longer
supported" messages, don't know if that has anything to do with it.

Anybody else seeing this? Any ideas?

-- 
Csaba/Jester

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