----- "Martin Spott" <[EMAIL PROTECTED]> a écrit : > Hi James, > > James Turner wrote: > > > [...], a git primary code repo, and the git-svn proxy > > allowing people who don't wish to use git for whatever reason to > > continue using SVN. Whether that's true for the data repository is > > > another question. > > What is your reason behind repeatedly expressing concerns wrt. > storing > the base package in GIT ?
How do you merge binary files ? What happens when the same texture is modified by 2 designers. In CVS and SVN, the new file simply replace the locally modified one that is renamed for reference. What is the behaviour of GIT ? I'd also say that I simply don't see what GIT will bring me and what are the use cases, not speeking about the new commands to learn. I browsed the different fg GIT mirrors and I see several instance of the FG tree. Some are old. What one is supposed to to with them ? I am not saying it is useless. It is just that nobody explained me the benefits of using GIT over a well known system such as CVS and SVN. I am aware of the serious lacks of CVS, that's why I am advocating switching to SVN. Now someone has to explain why GIT is superior. A wiki page would be just fine. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel