Durk Talsma wrote: > While I'm at it. :-) > > With each release we include a selection of representative aircraft that > highlight FlightGear's capabilities. Inclusion criteria include: > Completeness, > variability across categories, realism, suitability for demo flights (think > of > aerotowing, AI/Multiplayer refueling, carrier landing, etc etc.), relative > ease of operation (ie don't want to intimidate new users too much), and disk > space (we don't want to bloat the base package too much). > > > So, with these criteria in mind, what would be your current top 10 of > aircraft? > Hi Durk,
I clearly vote for the Concorde here. It is not the easiest plane when it comes to all its functions that are implemented (complete engineers seat with a million of buttons ;-), but exactly a model like this shows what is possible with FG. And the player can always automate Copilot and Engineers tasks via a menu and thus concentrate on flying. Cheers, Chris ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel