gerard robin wrote: > OSG script can be very complex with animations into animations regarding > particles shapes, particles colors ... and so on. This is what I have been missing when playing with submodel particles; when ejecting a flare I can get the flashlight modeled correctly but all flares I have seen produce a smoke trail which is not yet possible to animate (as far as I know). It would be nice to have a recursive submodel object, or in other words it would be nice to be able to specify new submodels within the submodel animation configuration file.
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