Generally a bad idea for textures used in flight simulation. The image data are viewed obliquely so the visual acuity assumptions that are inherent in lossy compression are wrong. Having said that, if you force the png library to generate lossless files, you'll be fine but I don't know how much savings you get.
On Sun, Oct 5, 2008 at 12:22 PM, Syd <[EMAIL PROTECTED]> wrote: > Hello all, > I would like to convert all the scenery textures to png's , if I get > the go ahead here. > I've tested this before , and the png's here are anywhere from half to > one third the size of the rgb's. > I'm currently attempting to add tire marks to the runway textures , but > there are so many segments it's hard to keep things lined up .Anyway , > if everyone agrees with this , I can probably get it done today . > Cheers > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

