Generally a bad idea for textures used in flight simulation.  The
image data are viewed obliquely so the visual acuity assumptions that
are inherent in lossy compression are wrong.  Having said that, if you
force the png library to generate lossless files, you'll be fine but I
don't know how much savings you get.

On Sun, Oct 5, 2008 at 12:22 PM, Syd <[EMAIL PROTECTED]> wrote:
> Hello all,
>    I would like to convert all the scenery textures to png's , if I get
> the go ahead here.
> I've tested this before , and the png's here are anywhere from half to
> one third the size of the rgb's.
> I'm currently attempting to add tire marks to the runway textures , but
> there are so many segments it's hard to keep things lined up .Anyway ,
> if everyone agrees with this , I can probably get it done today .
> Cheers
>
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