On Wed, Oct 29, 2008 at 11:00 AM, Tatsuhiro Nishioka
<[EMAIL PROTECTED]> wrote:
> Hi,
>
> On Oct 28, 2008, at 9:30 AM, "Csaba Halász" <[EMAIL PROTECTED]>
> wrote:
>
>> On Mon, Oct 27, 2008 at 11:28 PM, James Turner <[EMAIL PROTECTED]>
>> wrote:
>>>
>>> I'm still mystified by the bug - all the OSG examples work for me.
>>
>> Does that include the osgtexture2D example? Tat's call stack has the
>> mipmap generation in it, that's why I am wondering ...
>> Make sure you zoom in/out.
>
> I had a chance to test this issue on an iMac with GeForce 7300GT.
> osgtexture3D works fine on zooming in and out. No segtault happens.

I was talking about osgtexture2D not 3D. The former specifically does
mipmapping, the latter doesn't.
If you managed to reproduce the crash with the osgtexture2D we could
pass the ball to the osg folks :)

-- 
Csaba/Jester

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