Hi, On Nov 19, 2008, at 1:59 AM, James Turner wrote:
> Since your binary build works, the dynamic_cast / RTTI issues I'm seeing with > my own build must be related to some combination of compiler choice and > compiler flags. Is there anything special you're doing? How are you building > OSG? Using CMake and the generated Xcode projects or something else? > I somehow don't feel like using cmake generated Xcode even though I need to manually update Xcode project files. So I use my own version of Xcode project for OSG (patch is included inside patches folder if you get xcode projects from sourceforge). you can get my build environment from: http://macflightgear.svn.sourceforge.net/viewvc/macflightgear/trunk.tar.gz?view=tar I also use helper scripts to build up everything from command-line that have the following 3-step instructions: % ./download.sh [your fgfs/cvs account] % ./patch.sh % ./build.sh > log.txt 2>&1& The compiler options are specified in both xcode project files and build.sh (in xcode way) You can find what these xcode options mean by referring: http://developer.apple.com/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/Build_Setting_Reference/build_setting_ref.html Hope it helps. Tat ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

