On Thu, Jan 8, 2009 at 2:16 PM, Vladimir Karmisin <vlat...@gmail.com> wrote:
> Hello !
>
> I'm trying to debug reflection shader I'm working on.
> I have a camera attached to a scene graph, which pre-renders
> (osg::Camera::PRE_RENDER) scene into offscreen surface
> (osg::Camera::FRAME_BUFFER_
> OBJECT);
> For a debugging purposes I have to see the result of that render pass.
> I'm not very good yet in FG internal structure, so I'd like to ask - can
> this camera be somehow  attached
> to FG camera views (v), or embedded as separate window ? I'd be very
> thankful for any code snipplet.

I have used something similar for streaming video. Just dump the raw
image data into a fifo, and have an instance of mplayer play it.

-- 
Csaba/Jester

------------------------------------------------------------------------------
Check out the new SourceForge.net Marketplace.
It is the best place to buy or sell services for
just about anything Open Source.
http://p.sf.net/sfu/Xq1LFB
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to