On Thu, Jan 8, 2009 at 2:16 PM, Vladimir Karmisin <vlat...@gmail.com> wrote: > Hello ! > > I'm trying to debug reflection shader I'm working on. > I have a camera attached to a scene graph, which pre-renders > (osg::Camera::PRE_RENDER) scene into offscreen surface > (osg::Camera::FRAME_BUFFER_ > OBJECT); > For a debugging purposes I have to see the result of that render pass. > I'm not very good yet in FG internal structure, so I'd like to ask - can > this camera be somehow attached > to FG camera views (v), or embedded as separate window ? I'd be very > thankful for any code snipplet.
I have used something similar for streaming video. Just dump the raw image data into a fifo, and have an instance of mplayer play it. -- Csaba/Jester ------------------------------------------------------------------------------ Check out the new SourceForge.net Marketplace. It is the best place to buy or sell services for just about anything Open Source. http://p.sf.net/sfu/Xq1LFB _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel