Hi,

On Jan 9, 2009, at 11:38 PM, Torsten Dreyer <tors...@t3r.de> wrote:

>> Hello,
>>
>> What happen now with the Cockpit view
>> Getting now the cockpit cutted
> That's the near clipping pane,
> you might want to add
>  <sim>
>    <rendering>
>      <camera-group>
>        <znear type="double">0.1</znear>
>      </camera-group>
>    </rendering>
>  </sim>
>
> in your model-set.xml

It works on fg/cvs, but it crashes 1.9.0 since no camera groups are  
created if you give a <camera-group> tag without specifying any camera  
configs.

It is safer to settle znear property from Nasal after the camera  
groups are created. Doing so in a FDM-initialized listener is enough  
for this case.

However, I really want Tim to change it in cpp code. I believe that  
the default value of znear must be less than 0.25 for avoiding "my- 
cockpit-is-cut-away" thingie.

I know this is for avoiding flicker thingies, but....

Tat

>>


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