Vladimir, "Vladimir Karmisin" wrote:
> As far as I know - there's no diference between solid and liquid surfaces > from FG/SG point of view. In other words > - rivers, lakes, ocean are a part of TerraGear scenery (except OceanTiles > for non existent BTG-s of course). Right, in the current Terrain file format we just define a surface type name and leave it to FlightGear to look the characteristics up in the 'materials.xml' file. Note that we're currently dealing with at least two different types of 'water areas', "Lake" and "Ocean", and we're telling between different seasons. Thus, whichever approach you're taking, please don't simply rely on water areas being represented by "Ocean". One day we might even define the surface characteristics in the Terrain tiles instead of looking up in the 'materials.xml' .... Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel