Vladimir,

"Vladimir Karmisin" wrote:

> As far as I know - there's no diference between solid and liquid surfaces
> from FG/SG point of view. In other words
> - rivers, lakes, ocean are a part of TerraGear scenery (except OceanTiles
> for non existent BTG-s of course).

Right, in the current Terrain file format we just define a surface type
name and leave it to FlightGear to look the characteristics up in the
'materials.xml' file.
Note that we're currently dealing with at least two different types of
'water areas', "Lake" and "Ocean", and we're telling between different
seasons. Thus, whichever approach you're taking, please don't simply
rely on water areas being represented by "Ocean". One day we might even
define the surface characteristics in the Terrain tiles instead of
looking up in the 'materials.xml' ....

Cheers,
        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--------------------------------------------------------------------------

------------------------------------------------------------------------------
This SF.net email is sponsored by:
SourcForge Community
SourceForge wants to tell your story.
http://p.sf.net/sfu/sf-spreadtheword
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to