James Sleeman wrote: > You are of course, right. The more I think about it, the more I see how > really arbitrary and subjective it just has to be because of all the > variables that we can't possibly accommodate, and it comes down to > "fiddling with essentially arbitrary numbers until it sounds good", if > the end result is the same, it sounds good, what does it matter in the > end (FlightGear is not an audio-sim, sound is just to enhance the > immersion so at the end of the day, it's ear candy and what works, > works, I think people would agree).
This stuff should all be handled by OpenAL .. at some point. No need to mess around with it at this time imho. Erik ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

