James Sleeman wrote:

> You are of course, right.  The more I think about it, the more I see how 
> really arbitrary and subjective it just has to be because of all the 
> variables that we can't possibly accommodate, and it comes down to 
> "fiddling with essentially arbitrary numbers until it sounds good", if 
> the end result is the same, it sounds good, what does it matter in the 
> end (FlightGear is not an audio-sim, sound is just to enhance the 
> immersion so at the end of the day, it's ear candy and what works, 
> works, I think people would agree).

This stuff should all be handled by OpenAL .. at some point.
No need to mess around with it at this time imho.

Erik


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