Em Seg, 2009-02-02 às 20:02 +0100, Melchior FRANZ escreveu: > > The problem is that I have to keep the stuck point moving with the carrier > > but the carrier "update" is not on the same frequency than the FDM > > "update". > > A dependency on the AI update rate would probably not be very > welcomed. BTW: I just tried my lift-thruster hack on the Nimitz, > and it didn't work very well there, either. :-/ > > Didn't JSBSim have a similar problem, and fix it there? By using > a different method for friction calculation at very low speeds? > You should be able to get the relative movement to the underground > (no matter if it's solid ground or a moving carrier) from the > ground cache. Not that I've any experience with that.
If I'm not mistaken, the launchbar code takes the position from the ground cache, but the carrier position is not updated there neither. So it does extrapolation anyway. I tried the same thing already but there was much jitter also. I guess the launchbar isn't that sensible about the jitter, but the friction "spring" is only 1cm long and the jitter is bigger than that. So the dynamic friction kicks in and the sliding comes back. Diogo ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel