> some time ago I dug into this problem and tried to fix it. My idea was,
> to check, if the movement is smaller than a very small number
> "epsilon",
> and if yes, set the movement to zero. The movement need to be measured
> against the ground, which could be the carrier. This should fix the
> sliding on ground. But the fix didn't work, because there is no very
> small movement. All gears I was looking at (only a very small number)
> were oscillating with a frequency of 60Hz. The amplitude was much to
> large to neglect. I was not able, to kill these oscillations.
>
>
> ... 
>
> Maik

This is very much along the lines of the approach I took with JSBSim. It was
pretty obvious looking at the data (and intuitive given the problem itself)
that the oscillation was taking place at the frame rate. But, putting in the
filter was not enough by itself. Ramping out the ground plane gear forces at
low velocity was also added. As well, *all* external forces (wind, etc.) is
nulled out when the aircraft is at rest, and ramped in at a particular
velocity, as long as the aircraft is on the ground.

Jon



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