Christian Buchner wrote: > Hi, > > I was wondering whether FlightGear's vertex shader for trees was > implemented as ARB_vertex_program (ARBvp1.0) or as a GLSL fragment > shader. > > My point is that Intel 945 GM graphics cards do not currently support > GLSL shader programs, but run ARB vertex and fragment shaders just > fine. When I tried running FlightGear 1.9.1 on a Windows laptop having > Intel a 945 GM chipset, I was not seeing any shader trees, despite > setting the checkbox. > > I've just modified the osgforest sample (OpenSceneGraph) to run based > on ARB shaders, so I might be able to assist adding that feature to > FlightGear, if so desired. Better supporting integrated chipset > graphics would win a lot of hearts for Flight Gear, I think.
It uses GLSL. I don't want to spend too much time supporting pre GLSL shaders, but if you have some code, send it along. Tim ------------------------------------------------------------------------------ Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM) software. With Adobe AIR, Ajax developers can use existing skills and code to build responsive, highly engaging applications that combine the power of local resources and data with the reach of the web. Download the Adobe AIR SDK and Ajax docs to start building applications today-http://p.sf.net/sfu/adobe-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel