In this case you might want to check out the UFO. It has some very fancy code 
for placing objects in the scenery by clicking on the ground. The basic nasal 
function doing the trick is geo.put_model() (look in your data/Nasal 
directory for the file geo.nas). This just places a model into the scenery 
without adding any intelligence. If you want that model to do some magic, 
like moving around, that can't be done by just clicking somewhere or by a 
keystroke.

Hope this helps,

Torsten

BTW: we discourage top posting on this list.
> hi
>
> thanks Torsten it looks so intersting but what I want to do is to create an
> object dynamicly when FG is running via the keyboard for example. I did
> this before with ESP but in FG  I don't know if there's a function in the
> source which allows to do this.
>
>
> thanks
>
> ITAF
>
> > Subject: Re: [Flightgear-devel] handling AI objects
> > To: FlightGear developers discussions
> >        <flightgear-devel@lists.sourceforge.net>
> > Message-ID: <200902231243.27093.tors...@t3r.de>
> > Content-Type: text/plain;  charset="utf-8"
> >
> > > hi
> > >
> > > I would like to know if flightgear source  code has any function which
> >
> > can
> >
> > > create/remove/control AI objects ( aircraft, cars etc...)
> > >
> > >  thx
> >
> > Certainly it has.
> > You might want to read this:
> > http://wiki.flightgear.org/index.php/AI_Systems
> >
> > Torsten



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