On Thursday 26 February 2009, cullam Bruce-Lockhart wrote: > Hey there gang. I've been doing some local mods of Flightgear for > a university research group, and am now about to take a fairly > hefty step in the project, so I was hoping to get some advice and > find some direction. > > I'm using Flightgear as a means of showing what a UAV is doing, > is it is a much more natural display mode than simply seeing some > telemetry numbers, and a map-view flight plan. Thus far, I've > painted over the flightgear graphics with a video stream taken > from the plane, and a HUD which displays needed information. It > also highlights potential collision threats. All this has been > simple enough, as it's all simply painting over the screen with > 2D graphics. > > The next step is more involved. I'd like to add things to the > simulated world, things that aren't actually there, such as the > waypoints that the plane is flying towards, flightpaths that > should be taken for a landing, or any other usefull things that > come up. For these items to be useful, they'd have to be > classified as something different than the terrain scenery, so > when the video is painted on the screen, these artificial objects > could then be rendered over the video. > > So really, I'm just looking for any hint as to where I should > even start with this design. Something like a landing path should > be tied permanantly into a given runway, but something like > waypoints should be able to be handed in dynamically on the fly > through some sort of bridge program. Most of my familiarity with > the internal working of flightgear is specifically in the > renderer code. What else should I be boning up on? Presumably > somethings in the way it handles navigation, as I could simply > tie all extra objects to perticular positions, and have OpenGL > draw them as/when needed. Thanks for any help to this far too > open ended question! -cullam
Do you mean stuff like this: http://www.spatial.plus.com/fgfs-screen-003.jpg http://www.spatial.plus.com/fgfs-screen-005.jpg http://www.spatial.plus.com/fgfs-screen-007.jpg http://www.spatial.plus.com/fgfs-screen-009.jpg http://www.spatial.plus.com/fgfs-screen-017.jpg ? These are all just sub-models added to the aircraft 3D-model, but then placed in the scenery as required, for the landing airfield (chosen at run-time), using the built-in Nasal geo fuctions, whilst also using Nasal to prototype the algorithms. LeeE ------------------------------------------------------------------------------ Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel