On Thursday 26 February 2009, cullam Bruce-Lockhart wrote:
> Hey there gang. I've been doing some local mods of Flightgear for
> a university research group, and am now about to take a fairly
> hefty step in the project, so I was hoping to get some advice and
> find some direction.
>
> I'm using Flightgear as a means of showing what a UAV is doing,
> is it is a much more natural display mode than simply seeing some
> telemetry numbers, and a map-view flight plan. Thus far, I've
> painted over the flightgear graphics with a video stream taken
> from the plane, and a HUD which displays needed information. It
> also highlights potential collision threats. All this has been
> simple enough, as it's all simply painting over the screen with
> 2D graphics.
>
> The next step is more involved. I'd like to add things to the
> simulated world, things that aren't actually there, such as the
> waypoints that the plane is flying towards, flightpaths that
> should be taken for a landing, or any other usefull things that
> come up. For these items to be useful, they'd have to be
> classified as something different than the terrain scenery, so
> when the video is painted on the screen, these artificial objects
> could then be rendered over the video.
>
> So really, I'm just looking for any hint as to where I should
> even start with this design. Something like a landing path should
> be tied permanantly into a given runway, but something like
> waypoints should be able to be handed in dynamically on the fly
> through some sort of bridge program. Most of my familiarity with
> the internal working of flightgear is specifically in the
> renderer code. What else should I be boning up on? Presumably
> somethings in the way it handles navigation, as I could simply
> tie all extra objects to perticular positions, and have OpenGL
> draw them as/when needed. Thanks for any help to this far too
> open ended question! -cullam

Do you mean stuff like this:

http://www.spatial.plus.com/fgfs-screen-003.jpg
http://www.spatial.plus.com/fgfs-screen-005.jpg
http://www.spatial.plus.com/fgfs-screen-007.jpg
http://www.spatial.plus.com/fgfs-screen-009.jpg
http://www.spatial.plus.com/fgfs-screen-017.jpg

?

These are all just sub-models added to the aircraft 3D-model, but 
then placed in the scenery as required, for the landing airfield 
(chosen at run-time), using the built-in Nasal geo fuctions, whilst 
also using Nasal to prototype the algorithms.

LeeE

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