Hi Patrice,

Patrice Poly wrote:
> I am declaring :
> 
> _earth_radius_node = fgGetNode("/position/sea-level-radius-ft", true);
> 
> props->tie("debug/earth-radius-ft", 
>      SGRawValuePointer<double>(&earth_rad_ft));

> with  earth_rad_ft = _earth_radius_node->getDoubleValue(); 
         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
this one and:

> displays a correct value in the game:
> /position/sea-level-radius-ft = 20899773.07 (double)
> /ai/models/ridgelift/debug//earth-radius-ft = 20899773.07 (double)
> 
> 
> then,  if I use :  earth_rad_ft = _earth_radius_node->getDoubleValue(); 
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
this one look remarkably similar to me.

>  I get a bunch of NaNs when making calculations with it (though it keeps 
> displayed correctly in the properties in the game )

That and the fact that I can't find a problem in the code you posted 
makes me wonder if the problem isn't anywhere else?

Erik

------------------------------------------------------------------------------
This SF.net email is sponsored by:
High Quality Requirements in a Collaborative Environment.
Download a free trial of Rational Requirements Composer Now!
http://p.sf.net/sfu/www-ibm-com
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to