FlightGear 1.9.1 is running very well on my MacBook, running Mac OS X 10.4. The only problem is the Cessna 172P. If I run the model with the 3-d panel, FG crashes when the splash screen is about to disappear and the plane appear. If I use the 2-d panel version, it works until I try to get an external view. This suggests to me the problem is with the airframe model of the aircraft. The Mac OS crash report tells me it is crashing in OpenGL, via OpenSceneGraph. The crash is highly consistent. Other aircraft I have tried, modelled with JSB and YASim, are all okay. I downloaded the 172P files from the FG web site and reinstalled, but the problem recurred. Below is the stack of the thread which crashed. Anyone else seen this?

Thread 0 Crashed:
0   <<00000000>>    0xffff08a0 __memcpy + 256 (cpu_capabilities.h:228)
1   ...er.AppleIntelGMA950GLDriver      0x01ec9dfb glrLoadSysTexture + 4163
2 ...er.AppleIntelGMA950GLDriver 0x01ecb688 glrGenerateTexMipmaps + 3962
3   GLEngine                            0x12d3ff92 gleGenMipmaps + 134
4   GLEngine                            0x12c23881 glTexImage2D_Exec + 1071
5   libGL.dylib                         0x92b29676 glTexImage2D + 139
6 org.OpenSceneGraph.osg 0x012ce569 osg::Texture::applyTexImage2D_load(osg::State&, unsigned, osg::Image const*, int, int, int) const + 2559 7 org.OpenSceneGraph.osg 0x012d5cde osg::Texture2D::apply (osg::State&) const + 2400 8 org.OpenSceneGraph.osg 0x012b667c osg::State::applyAttributeList (std::map<std::pair<osg::StateAttribute::Type, unsigned>, osg::State::AttributeStack, std::less<std::pair<osg::StateAttribute::Type, unsigned> >, std::allocator<std::pair<std::pair<osg::StateAttribute::Type, unsigned> const, osg::State::AttributeStack> > >&, std::map<std::pair<osg::StateAttribute::Type, unsigned>, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned>, std::less<std::pair<osg::StateAttribute::Type, unsigned> >, std::allocator<std::pair<std::pair<osg::StateAttribute::Type, unsigned> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned> > > > const&) + 180 9 org.OpenSceneGraph.osg 0x012b110a osg::State::apply (osg::StateSet const*) + 848 10 org.OpenSceneGraph.osgUtil 0x014bc8e3 osgUtil::RenderLeaf::render(osg::RenderInfo&, osgUtil::RenderLeaf*) + 201 11 org.OpenSceneGraph.osgUtil 0x014b705f osgUtil::RenderBin::drawImplementation(osg::RenderInfo&, osgUtil::RenderLeaf*&) + 255 12 org.OpenSceneGraph.osgUtil 0x014b70fe osgUtil::RenderBin::drawImplementation(osg::RenderInfo&, osgUtil::RenderLeaf*&) + 414 13 org.OpenSceneGraph.osgUtil 0x014bef01 osgUtil::RenderStage::drawImplementation(osg::RenderInfo&, osgUtil::RenderLeaf*&) + 429 14 org.OpenSceneGraph.osgUtil 0x014be57d osgUtil::RenderStage::drawInner(osg::RenderInfo&, osgUtil::RenderLeaf*&, bool&) + 123 15 org.OpenSceneGraph.osgUtil 0x014c1bfd osgUtil::RenderStage::draw(osg::RenderInfo&, osgUtil::RenderLeaf*&) + 1697 16 org.OpenSceneGraph.osgUtil 0x014cf562 osgUtil::SceneView::draw() + 712 17 org.OpenSceneGraph.osgViewer 0x01c9d751 osgViewer::Renderer::cull_draw() + 1015 18 org.OpenSceneGraph.osg 0x0132faeb osg::GraphicsContext::runOperations() + 231 19 org.OpenSceneGraph.osgViewer 0x01ca708b osgViewer::ViewerBase::renderingTraversals() + 5181
20  fgfs                                0x003033a0 fgOSMainLoop() + 116
21 fgfs 0x002e0933 fgMainInit(int, char**) + 719
22  fgfs                                0x00002adf main + 81
23  fgfs                                0x000024fb _start + 209
24  fgfs                                0x00002429 start + 41

Thanks
Andrew

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