Am Mittwoch, den 22.04.2009, 09:08 +0200 schrieb Anders Gidenstam: > On Wed, 22 Apr 2009, Detlef Faber wrote: > > > Hello everybody, > > > > I have created a Selection Dialog for Logos (or Noseart) on the F4U, and > > I'm about to add this feature to other Aircraft as well, so I like to > > put the Logo XML and Texture files in /Aircraft/Generic/Logos. This way > > all Logos can be used with every Aircraft which have a square Object on > > the Fuselage (see F4U-1 for details). > > > > Does anybody have objections or suggestions for a better place? > > Sounds good to me. Can you put a XML model file and .ac for the square > object there too? I think it might be possible to make it possible to just > include the logo object as a submodel from an aircraft's 3d model XML > file. (Provided that the fuselage is fairly flat at that point, though.) > It is fairly easy to make such an object (at least in Blender). I use a cube and boolean intersect to create a square object on the fuselage, than map the logo onto it.
Of course I can make a generic flat or slightly curved Object for inclusion as submodel. One would need a small nasal file too, but that is also easy. > Cheers, > > Anders -- Detlef Faber http://www.sol2500.net/flightgear ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel