Hi,

On Sunday 17 May 2009 05:36:25 Alexis Bory - xiii wrote:
> When trying to get the terrain elevation under a solid AI (like a
> tanker) we only get the elevation of the AI, maybe that's because it is
> solid...
> But it can be useful to get the real terrain elevation, for instance if
> we want to know the AI AGL.
> A workaround consist in computing a point slightly away from the exact
> AI position, but it's still a workaround...
>
> Would it be possible to have a function to get the real terrain
> elevation before any scenery or AI object being there ?

We should work with node masks here.
So this is not that hard, but needs to be done.
That's on my todo list. But nothing so far.

Greetings

Mathias

------------------------------------------------------------------------------
Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT
is a gathering of tech-side developers & brand creativity professionals. Meet
the minds behind Google Creative Lab, Visual Complexity, Processing, & 
iPhoneDevCamp asthey present alongside digital heavyweights like Barbarian
Group, R/GA, & Big Spaceship. http://www.creativitycat.com 
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to