Hi, On Sunday 17 May 2009 05:36:25 Alexis Bory - xiii wrote: > When trying to get the terrain elevation under a solid AI (like a > tanker) we only get the elevation of the AI, maybe that's because it is > solid... > But it can be useful to get the real terrain elevation, for instance if > we want to know the AI AGL. > A workaround consist in computing a point slightly away from the exact > AI position, but it's still a workaround... > > Would it be possible to have a function to get the real terrain > elevation before any scenery or AI object being there ?
We should work with node masks here. So this is not that hard, but needs to be done. That's on my todo list. But nothing so far. Greetings Mathias ------------------------------------------------------------------------------ Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers & brand creativity professionals. Meet the minds behind Google Creative Lab, Visual Complexity, Processing, & iPhoneDevCamp asthey present alongside digital heavyweights like Barbarian Group, R/GA, & Big Spaceship. http://www.creativitycat.com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel