Re-sent without pic attachment.

On Sun, Jun 28, 2009 at 1:19 PM, Nicolas Quijano <nquij...@gmail.com> wrote:

> Hello all, wonder if anyone is seeing this (link at the end), especially on
> nvidia cards as it would help determine that it's not specific to a driver
> or particular vendor (ATI GPU here).
>
> Basically, aircraft splash screens with alpha in them trigger a texture
> combine "bug" (that's a guess) in a repeatable, deterministic fashion.
>
> Two solutions, one for users, one for whomever maintains that code :
>
> For users, get rid of the embedded alpha : you don't need it in the final
> product, as it's a splash screen. And you can get the desired effects (often
> contours, I guess from using a mask layer in gimp or whatever) by merging
> your layers before exporting to .png, with no need for alpha in the file.
>
> The dev solution, the proper one,  is to make sure that the splash screen
> is not used in a texture combine with the 3d cloud textures : that the OGL
> FSM is set to its canonical state before starting scene rendering after the
> splash screen.
>
> Link to Pic of slash screen 
> bug<http://picasaweb.google.ca/lh/photo/_JxeKpvf4Wbf8TbnX4Eubw?feat=directlink>
>
> I suspect the black 3d clouds I've mentioned before might be related, as it
> looks like inverted alpha and only affects one specific cloud type 
> (pic<http://picasaweb.google.ca/lh/photo/B2zLgEeWT9RNFqPqU_RvsA?feat=directlink>),
> as I don't quite think that's the intended effect somehow ;)
>
> --
> Be Kind.
> Remember, everyone is fighting a hard battle.
>
>


-- 
Be Kind.
Remember, everyone is fighting a hard battle.
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