Re-sent without pic attachment. On Sun, Jun 28, 2009 at 1:19 PM, Nicolas Quijano <nquij...@gmail.com> wrote:
> Hello all, wonder if anyone is seeing this (link at the end), especially on > nvidia cards as it would help determine that it's not specific to a driver > or particular vendor (ATI GPU here). > > Basically, aircraft splash screens with alpha in them trigger a texture > combine "bug" (that's a guess) in a repeatable, deterministic fashion. > > Two solutions, one for users, one for whomever maintains that code : > > For users, get rid of the embedded alpha : you don't need it in the final > product, as it's a splash screen. And you can get the desired effects (often > contours, I guess from using a mask layer in gimp or whatever) by merging > your layers before exporting to .png, with no need for alpha in the file. > > The dev solution, the proper one, is to make sure that the splash screen > is not used in a texture combine with the 3d cloud textures : that the OGL > FSM is set to its canonical state before starting scene rendering after the > splash screen. > > Link to Pic of slash screen > bug<http://picasaweb.google.ca/lh/photo/_JxeKpvf4Wbf8TbnX4Eubw?feat=directlink> > > I suspect the black 3d clouds I've mentioned before might be related, as it > looks like inverted alpha and only affects one specific cloud type > (pic<http://picasaweb.google.ca/lh/photo/B2zLgEeWT9RNFqPqU_RvsA?feat=directlink>), > as I don't quite think that's the intended effect somehow ;) > > -- > Be Kind. > Remember, everyone is fighting a hard battle. > > -- Be Kind. Remember, everyone is fighting a hard battle.
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