Hi Nic, Eric, Fred, As Eric points out, it has been committed...
I had missed that this had been CVS committed - will try to correct that - and thanks to Eric for actioning this some 10 days ago! And thanks to Fred for fixing the GLX switch. Yes, everything I did was supposed to only be for unix/linux, but I MISSED wrapping that debug stuff in an if _DEBUG, and NOT _WIN32, and NOT __MAC__, as Fred has done - sorry. The forward function declaration get_attr_name(), at the top of the file, has not been likewise wrapped, but since it is never called unless _DEBUG && !_WIN32 && !__MAC__, assume this will be ok... Do an update, and it should compile in WIN32, and the MAC, without problems... Regards, Geoff. On Sun, 2009-07-12 at 12:27 -0400, Nicolas Quijano wrote: > Hi all, can't build in debug atm on Doze, as a recent change in > simgear/screen/RenderTexture.cpp breaks non X11 builds because of non > isolated GLX code. > The attributes code should have been wrapped (tsk tsk 8p) > > This is a bandaid, as it does NOT implement the equivalent > functionality on win32 (or non-x11 MacOS X builds) > I've simply added an #ifndef _WIN32 bracket to the GLX code. Not > having access to a Mac or PC running MacOS X, I didn't do anything to > ensure it builds there. > > Thanks to whomever takes care of this, > Cheers, > Nic ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel