I will go further than my previous post.
In fact I am totally lost in coordinates systems.

Say I have a SGGeod, or a lon,lat,elev triplet.
I want to place a lamp here, so I need to 

light->setPosition(osg::Vec4d(x,y,z, 1.0)); 

What is the relation between lon,lat,elev and x,y,z ? 
How is the OSG coordinates relative to the Geodetic space ?

That would be : I have a SGGeod, and I want to set a osg::Vec4d,
and I'm at loss facing the abstraction layers.

The same is true for pitch,roll,yaw...

Patrice

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