On Mon, 3 Aug 2009 11:04:20 -0500, Curtis wrote in message 
<ef5fc9920908030904o75b75204j9abe3c3350eb3...@mail.gmail.com>:

> I asked earlier about using the FlightGear view system to keep a
> camera fixed on a specific point in the world.  A real world usage
> example perhaps could be a gyro stabilized view on a news
> helicopter. 

..hum, most of the youtube footage I see shot from news 
helicopters, involve ground targets at high speeds in 
e.g. car chases. :o)

> Ron Jensen was kind enough to post a view configuration
> that did exactly this.  I've been looking though the viewer math that
> processes this configuration and it I think I am understanding a fair
> bit of it, but the code is designed to produce a view transformation
> matrix (I believe) is OSG world space.
> 
> What I am trying to accomplish is a bit different.  I want to know the
> heading and pitch offsets (pan & tilt angles) that will point the
> camera at the target ... while the aircraft flies through any
> arbitrary position and orientation.
> 
> I know the target lon/lat/elevation.
> I know the viewer lon/lat/elevation.
> I know the viewer orientation in the local world coordination frame.
> 
> It seems like it makes sense to transform these to ECEF (earth
> centered coordinate frame.)
> 
> I should be able to compute my aircraft "up" vector in ECEF
> I should be able to compute a "forward" vector in ECEF (or which ever
> vector corresponds to my camera's zero/zero pan/tilt orientation.)
> 
> Once the view and target locations are transformed to ECEF, I can
> compute a vector from the eye to the target in ECEF.
> I can compute an aircraft up vector in ECEF
> I can compute a "forward" vector in ECEF.  The forward vector should
> correspond to a camera pan/tilt orientation of zero/zero relative to
> the aircraft.
> 
> Can I use the quaternian fromRotateTo() function to create a
> quaternian than represents a rotation from the camera's default
> zero/zero direction to the target direction?
> 
> I see two forms of the quaternian fromRotateTo() function, one that
> just takes two vectors and one that includes indices to two unit
> vectors?  Is there any explanation of how that works?  The comments
> in the code are pretty thin.
> 
> Then assuming I'm on the right track here, from this quaternian, how
> do I extract out the actual euler angles.  Can I just call
> getEulerRad() and will my angles just pop out, or do I need to do
> additional work?
> 
> Am I on the right track here?  Are there easier/better ways to
> accomplish this?
> 
> What I want in the end are two angles (pan & tilt) to move my camera
> to stay fixed on an arbitrary point, no matter how the aircraft moves
> or is oriented.
> 
> Thanks,
> 
> Curt.


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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