> On 6 Aug 2009, at 23:07, Stuart Buchanan wrote:
> > While the current random forest code distributes the individual
> > trees evenly across the terrain. This works well for large areas of
> > forest, but less well for more mixed terrain, where individual
> > copses/woods of trees are mixed with completely open ground.
> >
> > I've been working on a small patch to allow trees to be grouped
> > together into woods. This allows what seems to me to be a more
> > realistic grouping of trees for farmland in particular. For example,
> > the following screenshots show old and new renderings of some
> > farmland near my local airfield:
> >
> > http://www.nanjika.co.uk/flightgear/old.jpg
> > http://www.nanjika.co.uk/flightgear/new.jpg
>
> Looks like a definite improvement to me - for the case you highlight,
> of course. Your definition of woods as density + area + tree density
> seems very sensible to me.
>
> > I'd be very interested in people's opinions on this, particularly as
> > it would result in a change to the distribution of trees globally.
> > I'm well aware that MixedCropPastureCover looks quite different in
> > Scotland than elsewhere.
>
> Speaking as someone who also lives in Scotland, it works great!
>
> ;)
>
>
> More seriously, this does need consideration from people who live
> elsewhere in the world.
Looks like Scotland and Germany have something in common ;-)
Your new tree placement gets my vote.

Torsten

------------------------------------------------------------------------------
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
trial. Simplify your report design, integration and deployment - and focus on 
what you do best, core application coding. Discover what's new with 
Crystal Reports now.  http://p.sf.net/sfu/bobj-july
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to