Rob Shearman wrote:
>Of late I have been reporting some bugs in the MP system, and I still
> believe the problems stem from the more recent CVS builds. Vivian
> asked me to report whether there were any NASL console errors
> associated, and I can now definitively say that there are none. The
> symptom is that two MP users on the same MP server at/near the
> same location can see one anothers' aircrafts, but cannot communicate
> with one another, and cannot see them in the Network Pilots List.
Hi Rob,
It sounds very much like the aircraft are present in the property tree (and
hence
are visible) but the Nasal code has decided that they are invalid for some
reason.
>From a look at the Nasal code, the most likely scenario is that
/ai/models/multiplayer[n]/valid=false, which will mean the aircraft isn't
included
in the multiplayer.nas models.list variable.
However, the code in this area hasn't changed in quite a while.
Next time it happens, I suggest you
a) dump the /ai/models sub-tree to file
b) have a look for entries with valid=false, or duplicate (case-insenstive)
callsigns.
-Stuart
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