Am Dienstag, den 11.08.2009, 22:06 +0100 schrieb Jon Stockill:
> Thorsten Hackbarth wrote:
> > Am Mittwoch, den 29.07.2009, 18:35 +0100 schrieb Jon Stockill:
> > 
> >> Does this mean we'd be able to have real gearboxes in the vehicles we 
> >> already have, along with drive based on ground reaction rather than 
> >> faked with a jet engine?
> >>
> > 
> > Yes, real engine and gearbox and clutch,...
> > 
> > you can download a patch against sundays cvs at 
> > http://www.gupl.org/flightgear/source.tar.bz2
> > and a car at
> > http://www.gupl.org/flightgear/porsche356.tar.gz
> > 
> > It still is in a very early stage, but you should be able to drive all
> > over the world (is there any other automotive sim which can do that?).
> 
> Patched and working no problem here.
> 
> It seems quite slippery once you get it up to a reasonable speed, even 
> on a dry runway (I guess tyre design has come a long way since the late 
> 1940s).
> 
> I couldn't find any controls mapping anywhere - can you tell me how to 
> operate more than just the steering, throttle, and brakes (found by 
> waggling everything on the stick and throttle until it did something :-)
> 
> For those interested here's a couple of pics from a quick spin around EGXG:
> 
> http://courgette.jml.net/~jon/porsche-1.jpg 
> http://courgette.jml.net/~jon/porsche-2.jpg
> 
> Jon

Nice pictures.

I did no further control mapping so far, all materials are still hard
coded as asphalt. 
The simulator has an analoge clutch witch was not very useful while
fiddling around with numerous different coordinate systems...
so I made a (extreme simple) auto-shifter.

thorsten

@sam: I hope you like it



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