On Fri, 28 Aug 2009, Anders Gidenstam wrote: > > Hi all, > > I'm not that frequently on the multiplayer network but I heard this > feature request on IRC. This patch to Nasal/multiplayer.nas adds an > ignore checkbox to each player entry in the pilot list. Once checked MP > chat messages from that callsign will be ignored until unchecked or to > the end of the session, whichever comes first. >
Thanks Anders! Is it possible to extend the "ignore" to the player's aircraft as well? One of the comments was that the person was blocking a runway with an airplane. A "perfect" ignore would turn off the offending player's aircraft model and not do any collision detection against it. :) g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel