Normal maps require materials with multiple texture units and shaders, as well as some code to make the vertex attributes available to the shader. The new material system being developed supports texture units and shaders, but is still very very young, and only for terrain currently. So no, it's not possible yet, but it should be at some point in the future.
cheers --Jacob ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel