hi james, this is not at all how it should look like. i believe that either something is wrong with lighting values in gl_FrontLightModelProduct / gl_LightSource[0] or smoothstep() does not work correctly on your system.
i'm working on improving the shaders. i'll try to make a shader without smoothstep for you to check. the problem could also be mac-specific? did someone else notice strange colors with the shaders on os x? cheers, - till On Sunday 30 August 2009, James Turner wrote: > Can someone familiar with the current state of the shaders/effects > code inform me if I'm what I'm seeing in the following shots is: > - intended > - a known, generic bug (or work in progress) > - an issue to specific to my setup that I need to supply more > information about > > Shots: (dusk shot is take with the sun almost directly behind the > camera) > > http://files.goneabitbursar.com/fg-mac-nv7300-day.png > http://files.goneabitbursar.com/fg-mac-nv7300-dusk.png > > It seems to me that the lighting model in both cases is a very > unrealistically bright green (especially for the water, but also the > fields) , and further that water is not behaving similarly to > screenshots from other users I've seen in the forums, in terms of > specular reflections based upon sun position and viewer angle. > > Cheers, > James ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel