John Denker wrote: > The simplest approach might be: > 0) For naive users, and even experienced VFR users, > they don't know and don't care about this issue, > and everybody would like to keep it that way. > 1) At startup, we shall set every reversible ILS to > the higher-numbered end (19 through 36 inclusive). > We choose this end because most users live in the > temperate zones where the prevailing westerlies > prevail most of the time. (I retract my earlier > suggestion about initializing them randomly.) > 2) There shall be a menu item, which appears when > commanded by the user -- *not spontaneously* -- and > can be used to reverse the nearby reversible ILS(s). > Perhaps an array of buttons listing the nearest 10 > airports with reversible ILSs or some such. And > maybe a textbox to allow reversing an arbitrary > airport or an arbitrary frequency. This should > suffice for single-player FGFS. This would most > likely only be used by instrument-rated pilots, or > instrument students, so we can assume they have > enough sophistication and dedication to deal with > such a popup. We need some kind of switching, > because the ILS is most needed when the weather is > very bad, and that usually means the wind is *not* > from the prevailing fair-weather direction. > 3) Multiplayer is quite a bit trickier, as previously > discussed. This is related to MP ATIS, MP lights, > pilot-controlled lights, navaid IDENT, et cetera. > This will have to be discussed quite a bit more > before anybody starts coding it.
For case 2 the appropriate navaids/rwy directions could be set simply by requiring the pilot to call his approach (which, in real life, you have to request if you do not (cannot) accept whatever is suggested from the controller)? I haven't done any instrument approaches in FG but there could be a menu item where one selects an approach from a selectable list of approaches. Of course, this requires that approach related information is available in FG. For multiplayer, could the mp servers simply decide the settings from real weather and all MP players has to accept the settings and make the appropriate approaches? What is the level of realism to expect in multiplayer mode? Is it naive to expect that most users will land/start in the proper direction in multiplayer mode? Cheers, Jari ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel