Hi Cullam, Curtis Olson wrote: > Just a real quick reply here ... there is some code setup so the > process will kill itself if it runs longer than some period or > consumes too much memory. This was setup because some data cases > would blow up and lead to infinite loops and infinite memory expansion > (within some of our external libraries.) > > You may want to eliminate this code or expand the thresholds. I ran into the same issue when building my France scenery. The code that Curt mentioned is in terragear-cs/src/BuildTiles/Main/main.cxx, search for "setrlimit" and modify the maximum CPU time allowed to the process.
As a less "hackish" solution, you might want to try the client-server architecture of terragear which doesn't run into this problem (a new process is respawned for each tile). A basic how-to can be found in section 4 of this page: http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html The client/server architecture brings you the additional benefit that you can get a speed-up on multicore machines by running one client per CPU core. hope this helps Maxime ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel