Hi Stuart. > I'm currently working on improvements to the 3D clouds, including some > changes/bug-fixes to the shaders. > Are you planning some enhancements to the shaders yourself? If so, > we should coordinate to make sure we don't waste any effort.
I've mostly played around with the shaders, not done anything really usefull yet. Except porting the water2 shader, which still needs new textures... For the clouds, I tried some improvement regarding the sunset effect, but it's just a small thing and not even very good yet. I'll wait to see what you have in mind before doing anything more with them. I'm also going to make some new cloud textures, but I guess that is never waste of effort, as there can't be too many textures :) I was thinking about making 2d clouds use shaders too. I've only barely looked at the code and it may take some time before I get it to work. I'll send the patch here when I have something done. Or if someone is/was already working on this, I'd like to hear about it. - Lauri ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel