Hi,
I was noticed that FG hangs and than crashes if pressing "z" key. If 
visibility value is not controlled by user, it can be occasionally 
**increased to a huge value (>1000 km). In this case TileLoader is 
trying to load hundreds of tiles. At the beginning I was expected  a 
number of tiles to be limited by the size of TileCache (100), but I was 
mistaken. Size of TileCache is growing in routine 
FGTileMgr::schedule_needed( ... ) to make space for all tiles.

On my PC when /environment/visibility-m  > 500-1000km memory usage grows 
from 300M up to 3G an this leads to crash.

Can somebody limit the value in property /environment/visibility-m or 
the value of variable "vis" in FGTileMgr::schedule_needed( ... ). The 
maximum value of 100km will be acceptable IMHO.

With respect,
Alex


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